{"id":1442,"date":"2018-06-25T10:01:59","date_gmt":"2018-06-25T08:01:59","guid":{"rendered":"http:\/\/www.pewe.sk\/uxi\/?page_id=1442"},"modified":"2018-06-25T10:16:08","modified_gmt":"2018-06-25T08:16:08","slug":"spring-2016-2017","status":"publish","type":"page","link":"https:\/\/www.pewe.sk\/uxi\/spring-2016-2017\/","title":{"rendered":"Spring 2016\/2017"},"content":{"rendered":"<ul>\n<li>Anton Heretik, Viktor Svetsk\u00fd, R\u00f3bert M\u00f3ro, Tom\u00e1\u0161 Juhaniak:\u00a0<a href=\"http:\/\/www.pewe.sk\/uxi\/spring-2016-2017\/#heretik2017-01\">Individual differences in eye movements by solving creative tasks<\/a><\/li>\n<li>Mchal Ba\u0148as: <a href=\"http:\/\/www.pewe.sk\/uxi\/spring-2016-2017\/#banas2017-04\">Multiplayer game based on eye tracking<\/a><\/li>\n<li>Mat\u00fa\u0161 G\u00e1sp\u00e1r: <a href=\"http:\/\/www.pewe.sk\/uxi\/spring-2016-2017\/#gaspar2017-03\">How source code comprehension differs with or without the use of code conventions<\/a><\/li>\n<li>Ondrej Antl: <a href=\"http:\/\/www.pewe.sk\/uxi\/spring-2016-2017\/#antl2017-04\">Content-aware eye movement analysis in online programming<\/a><\/li>\n<li>Luk\u00e1\u0161 Me\u0148hert: <a href=\"http:\/\/www.pewe.sk\/uxi\/spring-2016-2017\/#menhert2017-04\">Suitability evaluation of proposed visualizations in the context of educational application<\/a><\/li>\n<li>\u0160imon Dekr\u00e9t: <a href=\"http:\/\/www.pewe.sk\/uxi\/spring-2016-2017\/#dekret2017-04\">Visual goal searching<\/a><\/li>\n<li>Martin Mokr\u00fd:\u00a0<a href=\"http:\/\/www.pewe.sk\/uxi\/spring-2016-2017\/#mokry2017-03\">Identification of the user skill on the Web based on patterns in eye-tracking data<\/a><\/li>\n<li>Patrik Beka : <a href=\"http:\/\/www.pewe.sk\/uxi\/spring-2016-2017\/#beka2017-03\">Determination of the eye-catching parts in graphical interfaces<\/a><\/li>\n<li>J\u00e1n Trimel: <a href=\"http:\/\/www.pewe.sk\/uxi\/spring-2016-2017\/#trimel2017-03\">User experience with web browsing, and the usage of control devices<\/a><\/li>\n<li>Tom\u00e1\u0161 Juhaniak, Luk\u00e1\u0161 Re\u0161ut\u00edk: <a href=\"http:\/\/www.pewe.sk\/uxi\/spring-2016-2017\/#juhaniak_resutik2017-03\">Identifying cognitive load<\/a><\/li>\n<li>Alexander Pajko\u0161: <a href=\"http:\/\/www.pewe.sk\/uxi\/spring-2016-2017\/#pajkos2017-03\">The impact of movement on visual attention<\/a><\/li>\n<li>Daniel Nechala: <a href=\"http:\/\/www.pewe.sk\/uxi\/spring-2016-2017\/#nechala2017-03\">The impact of color on visual attention<\/a><\/li>\n<li>Filip Mrocek: <a href=\"http:\/\/www.pewe.sk\/uxi\/spring-2016-2017\/#mrocek2017-03\">User testing of tool for recognizing postage stamps<\/a><\/li>\n<li>Ronald Demeter: <a href=\"http:\/\/www.pewe.sk\/uxi\/spring-2016-2017\/#demeter2017-03\">Eye tracking data visualizations<\/a><\/li>\n<li>Dominika Sallemov\u00e1:\u00a0<a href=\"http:\/\/www.pewe.sk\/uxi\/spring-2016-2017\/#sallemova2017-01\">Eye tracking of examining the search interface in electronic information resources<\/a><\/li>\n<\/ul>\n<hr \/>\n<h3 id=\"heretik2017-01\"><em>Individual differences in eye movements by solving creative tasks<\/em><\/h3>\n<p><strong>Date:<\/strong> <em>April 2017<\/em><br \/>\n<strong>Experiment conductor:<\/strong> <em>Anton Heretik, Viktor Svetsk\u00fd, R\u00f3bert M\u00f3ro, Tom\u00e1\u0161 Juhaniak<\/em><br \/>\n<strong>Short description: <\/strong>Our research replicates the study of Agnoli et al. (2015). The goal was to replicate the original study and to extend it by (1) the use of Temperament &amp; Character Inventory \u2013 Revised questionnaire (140 items; TCI-R) and by (2) implementation of a tool for detection of cognitive load of participants during task solving. The solution was a part of the Experimental research course at the Department of Psychology FiF UK. The research was carried out as a part of the APVV project HIBER.<br \/>\n<strong>Link to a formal description of the UX experiment:<\/strong> <a href=\"https:\/\/docs.google.com\/document\/d\/1TrBX-C1iv8DjgxmhhRDcNRmCea8BCQiWWQ6h8lrFhY0\/edit?usp=sharing\"><em>experiment description (In Slovak)<\/em><\/a><\/p>\n<hr \/>\n<h3 id=\"banas2017-04\"><em>Multiplayer game based on eye tracking<\/em><\/h3>\n<p><strong>Date:<\/strong> <em>April 2017<\/em><br \/>\n<strong>Experiment conductor:<\/strong> <em>Michal Ba\u0148as<\/em><br \/>\n<strong>Supervisor: <\/strong><em>Jozef Tvaro\u017eek<\/em><br \/>\n<strong>Short description: <\/strong>The aim of the project is to create a prototype of a software application, with which then the usability of this app will be tested using EyeTracker in our faculty\u2019s user experience and interaction research centre. The app is a multiplayer game, that can be controlled using several ways (mouse, keyboard, gaze control). The EyeTracker device will monitor and record user\u2019s gaze during the whole playtime and then the app will evaluate all the information to find out, what is more interesting and attractive to user and what part of the game does the player focus on the most. Whilst playing, the user can collect multiple bonuses, that can help or harm him or his opponent. Using this, we can assume, whether the user has more attacking style of the game or the defensive one. I would also like to explore different versions or levels of the game with different distribution of the elements to find out, which one is the most natural to the user.<br \/>\n<strong>Link to a formal description of the UX experiment:<\/strong> <a href=\"https:\/\/docs.google.com\/document\/d\/1wn3dhgO6bNXaBkjUG2J0iFsiLqstDFfqFh5_qC4IoX8\/edit#heading=h.vm0fs2shusjr\"><em>experiment description (In Slovak)<\/em><\/a><\/p>\n<hr \/>\n<h3 id=\"gaspar2017-03\"><em>How source code comprehension differs with or without the use of code conventions<\/em><\/h3>\n<p><strong>Date:<\/strong> <em>April\u00a02017<\/em><br \/>\n<strong>Experiment conductor:<\/strong> <em>Mat\u00fa\u0161 G\u00e1sp\u00e1r<\/em><br \/>\n<strong>Supervisor:<\/strong> <em>Ing. Martin Kon\u00f4pka<\/em><br \/>\n<strong>Short description:<\/strong> Reading of source code is a specific thing, especially when the code does not use recommended conventions. I will try to experiment with eye-tracker for the first time. I will read the source code with conventions and without them and analyse my behaviour while reading the code.<br \/>\n<strong>Link to a formal description of the UX experiment:<\/strong> <a href=\"https:\/\/docs.google.com\/document\/d\/1N72PU5gPO05bPv1SajBj99jsXKeRzjw8BIRjFH7l9Uc\/edit\"><em>experiment description (In Slovak)<\/em><\/a><\/p>\n<hr \/>\n<h3 id=\"antl2017-04\"><em>Content-aware eye movement analysis in online programming<\/em><\/h3>\n<p><strong>Date:<\/strong> <em>April 2017<\/em><br \/>\n<strong>Experiment conductor:<\/strong> <em>Ondrej Antl<\/em><br \/>\n<strong>Supervisor: <\/strong><em>Jozef Tvaro\u017eek<\/em><br \/>\n<strong>Short description: <\/strong>In our project we are working on method for automatic assigning fixations to areas of interest. These AOIs we create according to knowledge about source code, which is located on visual stimulus. During experiment we want to gather data which we will use for verification of precision of our method.<br \/>\n<strong>Link to a formal description of the UX experiment:<\/strong> <a href=\"https:\/\/docs.google.com\/document\/d\/1PcHIatwWQaH8vJVDKfnGsZQLDlDnJAHhqWak06TO50o\/edit#heading=h.vm0fs2shusjr\"><em>experiment description (In Slovak)<\/em><\/a><\/p>\n<hr \/>\n<h3 id=\"menhert2017-04\"><em>Suitability evaluation of proposed visualizations in the context of educational application<\/em><\/h3>\n<p><strong>Date:<\/strong> <em>April 2017<\/em><br \/>\n<strong>Experiment conductor:<\/strong> <em>Luk\u00e1\u0161 Me\u0148hert<\/em><br \/>\n<strong>Supervisor: <\/strong><em>prof. Ing. M\u00e1ria Bielikov\u00e1<strong>,<\/strong> PhD.<\/em><br \/>\n<strong>Short description: <\/strong>Goal of this experiment is to evaluate usability of designed visualizations for students. The data visualized comes from ALEF web application. Users can always inspect live data so they are able to see how they impact their data model by interaction with ALEF. The experiment is based on monitoring users during their interaction with proposed visualizations. We want to confirm intuitiveness, if we reached goals that motivated each visualization and gather feedback from students, that will help us further in bettering our application.<br \/>\n<strong>Link to a formal description of the UX experiment:<\/strong> <a href=\"https:\/\/docs.google.com\/document\/d\/1ZH0rboeKzLCYeLqkUGGsuSo8ltmB34kKoiUfi6jkrrI\/edit#heading=h.1fob9te\"><em>experiment description (In Slovak)<\/em><\/a><\/p>\n<hr \/>\n<h3 id=\"dekret2017-04\"><em>Visual goal searching<\/em><\/h3>\n<p><strong>Date:<\/strong> <em>April 2017<\/em><br \/>\n<strong>Experiment conductor:<\/strong> <em>\u0160imon Dekr\u00e9t<\/em><br \/>\n<strong>Supervisor: <\/strong><em>Ing.<\/em> <em>Patrik Polatsek<\/em><br \/>\n<strong>Short description: <\/strong>Human\u2019s brain receives every second great amount of information. Major part of the information comes from visual system. Such amount of bits would not be processed without previous filtering. The filter is provided with visual attention which is the main factor for being able to perceive effectively and in real time our surroundings. Our experiment will be focused on study of the visual attention. Bottom-up attention will be observed thanks to basic object photos. The top-down attention will be observed thanks to more complicated photos containing more objects. Goal of the observer will be to find the questioned object. Based on this results, we will be able to design new model for visual searching.<br \/>\n<strong>Link to a formal description of the UX experiment:<\/strong> <a href=\"https:\/\/docs.google.com\/document\/d\/1odYfZsCm8A0oe9-I0RHZxsytzOxoA2D97MXt_ScC_MM\/edit?usp=sharing\"><em>experiment description (In Slovak)<\/em><\/a><\/p>\n<hr \/>\n<h3 id=\"mokry2017-03\"><em>Identification of the user skill on the Web based on patterns in eye-tracking data<\/em><\/h3>\n<p><strong>Date:<\/strong> <em>March 2017<\/em><br \/>\n<strong>Experiment conductor:<\/strong> <em>Martin Mokr\u00fd<\/em><br \/>\n<strong>Supervisor: <\/strong><em>Ing. R\u00f3bert M\u00f3ro<\/em><br \/>\n<strong>Short description:\u00a0<\/strong>In our work we focus on automatic identification of patterns in scanpaths in eye tracking data, related to domain skill level of user. First phase consists of identifying proper features of fixations and saccades (features not task-related and with high frequency of occurrences) and analysis of methods for creating commons scanpaths and quantification of similarities between scanpaths. Goal of second phase is to implement machine learning model capable of automatic identification of domain skill level of user using just first few seconds of interaction.<br \/>\n<strong>Link to a formal description of the UX experiment:<\/strong> <a href=\"https:\/\/docs.google.com\/document\/d\/1J7wMnulS_qYAQwkdIkC2vLa0VH037ni27KALnuHE0CQ\/edit#\"><em>experiment description (In Slovak)<\/em><\/a><\/p>\n<hr \/>\n<h3 id=\"beka2017-03\"><em>Determination of the eye-catching parts in graphical interfaces<\/em><\/h3>\n<p><strong>Date:<\/strong> <em>March 2017<\/em><br \/>\n<strong>Experiment conductor:<\/strong> <em>Patrik Beka<\/em><br \/>\n<strong>Supervisor:<\/strong> <em>Ing.<\/em> <em>M\u00e1rius \u0160ajgal\u00edk<\/em><br \/>\n<strong>Short description: <\/strong>The purpose of project is to design neural network, that is capable of predicting eye-catching parts of web pages, just from the screenshot. It is closer described (or it will be) in my bachelor thesis. Neural network requires lots of relevant data for training, the more the better. Proposed experiment is simply and not long. 30 web pages of different kind will be shown to the participants (each for 5 seconds). Their task will be to memorize layout and content, because people are used to just quickly \u201cscan\u201c the web page, but if they should memorize something, they tend to focus on multiple features. Our purpose in this experiment is to gain the sequence of views with durations, alternatively generated heatmaps.<br \/>\n<strong>Link to a formal description of the UX experiment:<\/strong> <a href=\"https:\/\/docs.google.com\/document\/d\/1b4kJz9-4HDZlB1hhAjd8LcsqLvXM30CS04GEv1T8MXE\/edit#\"><em>experiment description (In Slovak)<\/em><\/a><\/p>\n<hr \/>\n<h3 id=\"trimel2017-03\"><em>User experience with web browsing, and the usage of control <\/em><\/h3>\n<p><strong>Date:<\/strong> <em>March 2017<\/em><br \/>\n<strong>Experiment conductor:<\/strong> <em>J\u00e1n Trimel<\/em><br \/>\n<strong>Supervisor:<\/strong> <em>Ing. Peter Kr\u00e1tky<\/em><br \/>\n<strong>Short description: <\/strong>Short description: In this experiment we are going to develop a method of estimating user\u2019s skill in web browsing using data from monitoring the mouse and the keyboard. We determine the user\u2019s level of experience using questionnaires. Then we find a common pattern for experienced and novice users from their mouse, keyboard usage and visual fixation.<br \/>\n<strong>Link to a formal description of the UX experiment:<\/strong> <a href=\"https:\/\/docs.google.com\/document\/d\/1-Cuzzt6c7woQlEG0gKHG500TWtb-cPZ9AME3kqRMc3k\/edit?usp=sharing\"><em>experiment description (In Slovak)<\/em><\/a><\/p>\n<hr \/>\n<h3 id=\"juhaniak_resutik2017-03\"><em>Identifying cognitive load<\/em><\/h3>\n<p><strong>Date:<\/strong> <em>March 2017<\/em><br \/>\n<strong>Experiment conductor:<\/strong> <em>Tom\u00e1\u0161 Juhaniak, Luk\u00e1\u0161 Re\u0161ut\u00edk<\/em><br \/>\n<strong>Supervisor:<\/strong> <em>prof. Ing. M\u00e1ria Bielikov\u00e1, PhD.<\/em><br \/>\n<strong>Short description: <\/strong>Identifying cognitive load can help in measuring the load induced by the application interface. In this experiment, we use two methods to identify cognitive load. The first method uses a dual-task \u00a0which participants of experiment performed two tasks. The second method measures the absolute pupil dilation.<br \/>\n<strong>Link to a formal description of the UX experiment:<\/strong> <a href=\"https:\/\/docs.google.com\/document\/d\/1_i8Q56tlySwFS87XvqezQucCDhaPqUYHJS9oRIXpj-k\/edit#\"><em>experiment description (In Slovak)<\/em><\/a><\/p>\n<hr \/>\n<h3 id=\"pajkos2017-03\"><em>The impact of movement on visual attention<\/em><\/h3>\n<p><strong>Date:<\/strong> <em>March 2017<\/em><br \/>\n<strong>Experiment conductor:<\/strong> <em>Alexander Pajko\u0161<\/em><br \/>\n<strong>Supervisor:<\/strong> <em>Ing. Patrik Polatsek<\/em><br \/>\n<strong>Short description: <\/strong>The aim of this thesis is to expand knowledge on the impact of moving objects for human attention. These knowledge we can take advantage in for example, to predict the movement of the object, which can be used mainly in a variety of security systems and so on. Furthermore, the model used to explain briefly.<br \/>\n<strong>Link to a formal description of the UX experiment:<\/strong> <a href=\"https:\/\/docs.google.com\/document\/u\/1\/d\/1mlw7IpuuNFcYWtn_-DVs3_E32yMNvGSUkSuVDZgSwmY\/mobilebasic\"><em>experiment description (In Slovak)<\/em><\/a><\/p>\n<hr \/>\n<h3 id=\"nechala2017-03\"><em>The impact of color on visual attention<\/em><\/h3>\n<p><strong>Date:<\/strong> <em>March 2017<\/em><br \/>\n<strong>Experiment conductor:<\/strong> <em>Daniel Nechala<\/em><br \/>\n<strong>Supervisor:<\/strong> <em>Ing. Patrik Polatsek<\/em><br \/>\n<strong>Short description: <\/strong>Our surroundings consists of a variety of visual stimuli, such as intensity, color, orientation and movement. The human brain is not capable of handling all the stimuli at once, so it helps visual attention with the decision on which parts of the scene should the spectator focus his vision and subject them to detailed analysis. The methods which aim to predict visual stimulus-driven attention create maps which are known as saliency maps. These maps have a wide range of applications, such as robotics, security systems, image and video processing, and in medicine.<br \/>\n<strong>Link to a formal description of the UX experiment:<\/strong> <a href=\"https:\/\/docs.google.com\/document\/d\/1XZM9XOZdLvHM4KAoPM_AHKKAzFS0SMYxcjjnL6aa1kQ\/edit#heading=h.vm0fs2shusjr\"><em>experiment description (In Slovak)<\/em><\/a><\/p>\n<hr \/>\n<h3 id=\"mrocek2017-03\"><em>Eye tracking data visualizations<\/em><\/h3>\n<p><strong>Date:<\/strong> <em>March 2017<\/em><br \/>\n<strong>Experiment conductor:<\/strong> <em>Filip Mrocek<\/em><br \/>\n<strong>Supervisor:<\/strong> <em>doc. Ing. Vanda Bene\u0161ov\u00e1, PhD.<\/em><br \/>\n<strong>Short description:<\/strong> The aim of this thesis is to analyze and test a tool for automatic postage stamps recognition.Users can help us to detect issues with user interface which can be then removed to achieve better user experience.<br \/>\n<strong>Link to a formal description of the UX experiment:<\/strong> <a href=\"https:\/\/docs.google.com\/document\/d\/1zXXC7NPauF8rQtEk--255SmOxLJrFJhn12v_8ahbTSg\/edit#\"><em>experiment description (In Slovak)<\/em><\/a><\/p>\n<hr \/>\n<h3 id=\"demeter2017-03\"><em>Eye tracking data visualizations<\/em><\/h3>\n<p><strong>Date:<\/strong> <em>March 2017<\/em><br \/>\n<strong>Experiment conductor:<\/strong> <em>Ronald Demeter<\/em><br \/>\n<strong>Supervisor:<\/strong> <em>Ing. Jakub \u0160imko, PhD.<\/em><br \/>\n<strong>Short description:<\/strong> Nowadays eye tracking is becoming the primary method used to gather data about user experience and discovering flaws in them. These data give us a general idea about where and how the user searches for information, thanks to \u00a0these information we can create more effective and useful designs. For these reason quality data visualizations are the cornerstones of creating them.<br \/>\n<strong>Link to a formal description of the UX experiment:<\/strong> <a href=\"https:\/\/docs.google.com\/document\/d\/17zMQfBI2OuzK5LXoNYbdOkXfUsg7BZBFHUHdsf6kd1A\/edit\"><em>experiment description (In Slovak)<\/em><\/a><\/p>\n<hr \/>\n<h3 id=\"sallemova2017-01\"><em>Eye tracking of examining the search interface in electronic information resources<\/em><\/h3>\n<p><strong>Date:<\/strong>\u00a0<em> February\u00a02016<\/em><br \/>\n<strong>Experiment conductor:<\/strong><em>\u00a0Dominika Sallemov\u00e1\u00a0(FiF UK)<\/em><strong><br \/>\nSupervisor: <em>Mgr. Katar\u00edna Buzov\u00e1, PhD.<\/em><\/strong><strong><br \/>\nShort description:<\/strong> An eye tracking experiment is focused on exploring the information search and information retrieval interface in electronic information resources. The experiment looks for differences between the way users search for information under the time stress and when not time-stressed. The experiment represents the practical part of diploma thesis. The diploma thesis uses both synthetic and analytical method to describe information search and information retrieval in electronic information resources (such as digital libraries etc.) on the ground of the research literature available within this field. The diploma thesis focuses on the user interface of these electronic information aiming to monitor users behavior within given electronic information resources as well as to describe the users needs and wants.<br \/>\n<strong>Link to a formal description of the UX experiment:<\/strong>\u00a0<a href=\"https:\/\/docs.google.com\/document\/d\/1bQnXLm_p9fFZteHQCW0a_VM3uehXYpMIXJugAcQv1aE\/edit?usp=sharing\"><em>experiment description (In Slovak)<\/em><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Anton Heretik, Viktor Svetsk\u00fd, R\u00f3bert M\u00f3ro, Tom\u00e1\u0161 Juhaniak:\u00a0Individual differences in eye movements by solving creative tasks Mchal Ba\u0148as: Multiplayer game based on eye [&hellip;]<\/p>\n","protected":false},"author":10,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/www.pewe.sk\/uxi\/wp-json\/wp\/v2\/pages\/1442"}],"collection":[{"href":"https:\/\/www.pewe.sk\/uxi\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.pewe.sk\/uxi\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.pewe.sk\/uxi\/wp-json\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/www.pewe.sk\/uxi\/wp-json\/wp\/v2\/comments?post=1442"}],"version-history":[{"count":8,"href":"https:\/\/www.pewe.sk\/uxi\/wp-json\/wp\/v2\/pages\/1442\/revisions"}],"predecessor-version":[{"id":1450,"href":"https:\/\/www.pewe.sk\/uxi\/wp-json\/wp\/v2\/pages\/1442\/revisions\/1450"}],"wp:attachment":[{"href":"https:\/\/www.pewe.sk\/uxi\/wp-json\/wp\/v2\/media?parent=1442"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}